There is already a Buzzard-class frigate in the Kadur Remnant mod. The Pike Beam's description says Glaive Beam instead of Pike Beam. The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id "fed_flaksmall_fire" implies that this weapon is meant to be a small weapon. Not like its a problem or anything but just thought it was weird.
#Ftl how to install mods mod#
The stations this mod adds have absurdly large icons on the minimap for some reason. Gods, there has to be something I forgot. Fixed some more Linux pathing issues? Fugg. Historian can potentially tell ya where to find them. Rebellion and Mantis blueprints are not found in Star Federation blueprint packages Meaning it will output the 1550 peak beam damage for more time at longer ranges. Retains shield-piercing-at-high-hard-flux mechanics. Changed to 1000 frag damage per second, 2400 EMP damage per second. I may have molested a few ships stats here and there without documentation. Hopefully that stops it from overfluxing as fast. Base flux dissapation increased from 900 -> 1000 Base flux capacity reduced from 18,000 -> 17,000 Supplies/mo and Deployment Points raised to 19.
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Poor guy is a little anemic after I changed his mediums from Hybrids to Energies. Increased hull and armor to 4000 and 400, respectively.
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Buffed shield efficiency from 0.75 -> 0.6 Recieved High Maintenence (Supplies a month is now 14, roughly a heavy combat destroyer) Now has ATC again, Siege Engine built-in hullmod still buffs projectiles and nerfs beams. Fixed REDACTED relationship with the Federation, durr. Slightly nerfed shield efficiency, 0.6 -> 0.7